Amber Campaign Idea
Wouldn't it be interesting to play in a post-apocalyptic Amber game?
Brand won. The others couldn't stop him. Reality has been re-shaped in his image. Of course, the elder Amberites are still all around: Brand would want to gloat. But here's the rub: Ygg has moved, and now its the Amberites that cannot cross the boundary between the realms.
Some of the Amberites have managed to find love--or at least momentary pleasures of flesh--in the demented reality created by Brand. Some children have come of it. ...And the children, it seems, do not have the curse of their parents: Ygg is no boundary for them.
Now, with the aid of the elders, the younger generation begins making forays into Brand's Golden Circle, to learn what they can of the fate of the multiverse and, hopefully, find a way to reverse it.
New Powers:
Shadow Pattern. Because there is no "true" pattern to walk, the grandchildren of Amber will receive their ability to move through shadow from their parents, by walking a pattern in their parent's mind, through a strong psychic link. Their ability to shape shadow using this power is greatly reduced, however. With this ability, the user still has the power to affect probability, but only one small effect at a time--all other factors change independently. Thus, if the player chooses to make a pistol appear on the tabletop, he may inadvertently also change the color of the sky. This power also acts like an involuntary Shadow Trail: if reality changes around a user of this power, they will be pulled along with the change. (This is to ensure that one player's changes never isolate them from the other players unless they have significant geographical distance.)
Trump. The players may not take Trump powers: Brand has complete control of Trump, so using it would immediately alert him, and likely result in their immediate death. The Elders have taught their children to fear Trump absolutely.
Shadow Dispersal. Brand was clever, but not quite clever enough to completely erase the Pattern's predecessor, the Unicorn. She is now working, in secret, to restore order to the universe, and to this end has developed a power that momentarily disperses shadow around the user, then "reinserts" the user in shadow in the presence of another, named possessor of Shadow Dispersal. It takes about 30 seconds of concentration to create the dispersal, during which no other actions may be taken and the user must remain stationary. (This allows players to rejoin after being separated). As a lesser effect, the user can create a miniature void in her mind, with which she may communicate to another user of Shadow Dispersal. (And, of course, this replaces Trump as a method of keeping players in touch with one another.)
Sorcery and Conjuration. These powers should be easier to use: in Brand's multiverse, magic is more uniform.
Power Words. Same.
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