Reaction to 4 Edition
- Eladrin as a race, huh? Well, I really liked them in 3.5, so I won't argue. I wish these pictures of them were cooler, though.
- Ouch: limited elementals. This is really, really disappointing, since I was all about elementals in 3.5. Very sad.
- I do like the additions to devils/demons. I always liked both.
- ...Flipping through the rest of the MM, my reactions are mixed. They retained some particularly stupid monsters (roper, for example) and lost some really cool ones (interesting golems, say). I like that they fleshed out some of the lower-level fodder a bit more, and I do like that every creature has tactics. Part of me wishes they would greatly reduce the number of monsters (instead to focus on variants of a few cooler creatures), but I realize that's not in the D&D genre's canon.
- Wow, the races are totally changed! No gnomes, half-orcs? Tieflings and Eladrin get my hopes up that this ed will focus on planar stuff...
- Am I missing something, or are there no racial modifiers?
- Warlord and Paladin sound awfully similar.
- No Monk, Bard? Probably a good thing. No Druid?!? ...Now that pisses me off...
- I'm not sure I grok the "roles", yet. I mean, I appreciate the concept, but wouldn't it be better if you could pick any of these per class? We'll see.
- So far, I think I could stand to play Clerics, Fighters, Rogues, and Wizards.
- "If the total of your ability modifiers is lower than +4 or higher than +8 before racial ability adjustments, your DM might rule that your character is too weak or too strong compared to the other characters". Good rule of thumb.
- I like the changes to alignments. Simpler is better.
- I love the commandments on the deities. Great idea!
- Corellon, Ioun, Melora (!), The Raven Queen, and Sehanine (!) rather appeal to me.
- I like the personality stuff, but this is pretty standard faire.
- "Ten languages form the basis of every dialect". Good. Ten is a good number. ...I mean, as a linguist, I like linguistic diversity and believe there should be thousands of languages per race, but in a role-playing game, ten is good. ; ) Besides, It's well-known that technology is a catalyst of reducing linguistic diversity. Why wouldn't pandimensional magic be the same?
- "You can learn additional languages by taking the Linguist feat"? Oooh, I like this idea even better. Passive learning langauges if you take the feat? That would be ideal.
- "a wizard's fireball spell is an Intelligence attack against the target's Reflex defense" WTFBBQ?!? Mages have to ATTACK now?!? SWEET!
- Wow, this attack mechanic is WAY simplified. I'm liking it in concept, at least.
- "Paragon and Epic" ... did they do away with those lame-ass prestige classes? Please say yes!
- High-level character sheets get too damn crowded. I'd like to see powers/feats replacing one another as they evolve, rather than piling up.
- "When your class table tells you to replace a power you know with a different power..." I spoke too soon. ; )
- I like the idea of tiers, to push powers (like flight) off to a specific range of levels. That makes a lot of sense to me.
- I am surprised how positive my reactions have been so far. I'm generally not a fan of this francise, but the decisions they've made in this edition really strike me as excellent ones, so far. ...I have trouble believing I'm in the majority, though: so many people really love the complexity of D&D, I wonder if there is backlash. [shrug] Not that I have a problem with it, if there is: I'd have no problem with D&D downsizing a bit.